There you are, knee-deep in a good read, sitting in the well worn leather chair of your favorite book store that has gotten to know your backside better than you know the back of your hand. Maybe they have the best coffee in town, excellent assistants, or easy to navigate piles, but it’s your favorite. There is always just one thing missing, no matter how true to the dewey decimal system the shelves are, nor how wonderful the old-new-borrowed-blue aroma of books is in the air. That one thing is your soulmate. You’ve always dreamed of the day when …
Many readers made goals at the beginning of 2017 to read a certain number of books. “Totally do-able” we all thought as we punched in those numbers on Goodreads. With the ambition of the new year, many have overestimated the amount of books they would read and have put it off until now. There is a month left to reach your goal. Are you nervous? Don’t be. via GIPHY The radio station City World Radio Network could be just the help you needed to complete your goals. During the day, they will be playing audiobooks on air. While this …
Yesterday was National Punctuation Day, and for it Mental Floss made a cool infographic to celebrate all the little-known punctuation marks that should make their way into our symbols. Here is the graphic (my favorites are the sarcmark and the snarkmark.) image courtesy of Mental Floss
Mary Shelley’s biggest contribution to literature was Frankenstein, which some call the first horror story. However, she accomplished several other moody, dark, and brooding things in her lifetime. Mary Shelley was the first goth. Image Courtesy of Bio Gothic literature happens when you combine romance, horror, and, just overall, death. While Shelley’s books certainly fit in this genre, there are many more gothic things about her. She wrote Frankenstein as a moody teenager. She was 18-years-old, stuck in a cabin with Lord Byron, physician John Polidori, and husband Percy Bysshe Shelley. They decided to have a competition to see who could write the best …
When opening the iTunes app/interactive adventure game Device 6, users emerge into a moody and bizarre world. The story is told in an unconventional way. The words on the page reorient themselves into unusual positions, while the colors of the font and page change. Images seem to follow the reader’s motions, and almost work like state of the art pop-up books. Everything produced by the company is currently on sale for a dollar. It will last seven days to celebrate the seven year anniversary of the business. You can check out a playthrough of Device 6 here: The strange setup and coded messages …